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As time passes by, technology continues to evolve. Because of technology, new things were created that sustains and lightens human work.
Computers were created because of technology. Computers were the greatest things ever invented by man itself. Computers with the aid of modern machines made almost all the things around us.
From the edited books, computers made all design, special effects in movies, and televisions etc. Computers can now edit documents to your PC, research paper about effects of online games mini games, search information you need using the internet, save documents to your PC and play online games.
Based on the facts on Wikipedia, from to the research paper about effects of online games year, online games had a big impact to us especially see more. A game will become an online game if it involves in using a computer or a series of computers research paper about effects of online games one player in each computer to go here it out with other players using the Internet depending on the game genre.
According to Wikipedia, an online game is a game played over some form of computer network. Online games can range from research paper text based games incorporating complex graphics and virtual effects populated by many players simultaneously.
Many online games have associated online communities, making online games a form of social activity. Beyond single player games. This research research paper about effects of online games on how online online games affects the academic performance of first year students of SMCL in year In here, we will know the effects of online games gaming to first year research paper about of SMCL to their studies.
The purpose of the research is to get responses from first year students of SMCL in year to get help with college application yourself and ideas on how online gaming affects their academic performance, whether it is positive or negative. By getting responses to research paper about effects of online games year students, data is gathered. The research is illustrated using flowchart and explained using IPO method.
The Input is the first step to conduct the research. It is enclosed in an oval.
The arrow next to it is called flow lines. It indicates the next step to be executed. The Process in the flowchart is enclosed in rectangular boxes. This is the step-by-step method to collect information needed for the research.
The process about effects divided into five rectangular boxes with flow lines indicating the next step to be doned. The Output is the last step if the research. After collecting information from correspondents, data is gathered about the online games of online games to the academic performance of First year research paper about effects of online games of SMCL in online games and encoded to computer.
This article is distributed under the terms of the Creative Commons Attribution License , which permits unrestricted use and redistribution provided that the original author and source are credited. This study was conducted to assess and find out the impact of on-line gaming on the academic performance and social behavior of the students in the Polytechnic University of the Philippines-Laboratory High School.
We use cookies to give you the best experience possible. As time passes by, technology continues to evolve.
Video game addiction is defined as impulse control disorder, which does not involve use of an intoxicating drug and is similar to pathological gambling. Due to excessive use of computer games there is effect in their personal traits like anxiety, sensation seeking, neuroticism, and aggression which are the symptoms that a person is under the development of gaming addiction Mehroof, M et al.
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